If we rendered the game sword in the player's hand while in first person (outside of the game engine), it might work feel like your holding the sword (and can be usable, because when you swing it, it causes the swing gesture to happen in the game, doing enemy damage). Instead, Tate added that they "may go with a method that uses similar controls to the Wii (and soon Switch) Skyward Sword where gestures with your VR controller cause different swings. While the team working on this mod (including Etra and MelonSpeedruns) said they are interested in full motion controls for this project, that doesn't fall in line with the current goals for this mod how it's coming together. Shakiness aside, this is a really ambitious project, especially when factoring in motion capabilities. Stabilization could be in the works, but he did mention that this project is still in its infancy. The dicey frame aside, the YouTuber did add that this was simply a quick test with the group making this mod to show off the overall experience.
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